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  HTML Codes
 
Hier ein paar HTML Codes (nur für Profis oder für die die HTML können)!


Euer Text ist in der Statuszeile

<SCRIPT LANGUAGE="JavaScript">
<!--
window.status="Hier kommt dein Text rein"
// -->
</SCRIPT>

Luftblasen steigen auf

<!--
file://Dieses Script stammt von -Mauscodes-
file://URL: http://www.mausverfolger.here.de -- eMail: MCHerne@web.de
file://Bitte entfernen Sie diesen Vermerk nicht !-->
zwischen <BODY> und
<IMG src="http://www.mytoday.de/cgi-bin/ivw/CP/musik/member/firewalkership-hophp/Luftbleschen_mauszeiger.htm?78314" WIDTH="1" HEIGHT="1" ALT="">
<!-- IVW VERSION="1.2" -->
<SCRIPT LANGUAGE="JavaScript">
<!--
var IVW="http://mytoday.ivwbox.de/cgi-bin/ivw/CP/musik/member/firewalkership-hophp/Luftbleschen_mauszeiger.htm";
document.write("<IMG SRC=""+IVW+"?r="+escape(document.referrer)+"" WIDTH="1" HEIGHT="1">");
file://-->
</SCRIPT>
<NOSCRIPT>
<IMG SRC="http://mytoday.ivwbox.de/cgi-bin/ivw/CP/musik/member/firewalkership-hophp/Luftbleschen_mauszeiger.htm" WIDTH="1" HEIGHT="1">
</NOSCRIPT>
<!-- /IVW -->
</BODY>
<SCRIPT LANGUAGE="JavaScript">
<!-- Begin
Image0 = new Image();
Image0.src = "http://members.tripod.de/firewalker_Javas/bubblack.gif";
Amount = 20;
Ymouse = -50;
Xmouse = -50;
Ypos = new Array();
Xpos = new Array();
Speed = new Array();
rate = new Array();
grow = new Array();
Step = new Array();
Cstep = new Array();
nsSize = new Array();
ns = (document.layers)?1:0;
(document.layers)?window.captureEvents(Event.MOUSEMOVE):0;
function Mouse(evnt) {
Ymouse=(document.layers)?evnt.pageY-20:event.y-20;
Xmouse=(document.layers)?evnt.pageX:event.x;
}
(document.layers)?window.onMouseMove=Mouse:document.onmousemove=Mouse;
for (i = 0; i < Amount; i++) {
Ypos[i] = Ymouse;
Xpos[i] = Xmouse;
Speed[i] = Math.random()*4+1;
Cstep[i] = 0;
Step[i] = Math.random()*0.1+0.05;
grow[i] = 8;
nsSize[i] = Math.random()*15+5;
rate[i] = Math.random()*0.5+0.1;
}
if (ns) {
for (i = 0; i < Amount; i++) {
document.write("<LAYER NAME='sn"+i+"' LEFT=0 TOP=0><img src="+Image0.src+" name='N' width="+nsSize[i]+" height="+nsSize[i]+"></LAYER>");
}
}
else {
document.write('<div style="position:absolute;top:0px;left:0px"><div style="position:relative">');
for (i = 0; i < Amount; i++) {
document.write('<img id="si" src="'+Image0.src+'" style="position:absolute;top:0px;left:0px;filter:alpha(opacity=90)">');
}
document.write('</div></div>');
}
function MouseBubbles() {
var hscrll = (document.layers)?window.pageYOffset:document.body.scrollTop;
var wscrll = (document.layers)?window.pageXOffset:document.body.scrollLeft;
for (i = 0; i < Amount; i++){
sy = Speed[i] * Math.sin(270 * Math.PI / 180);
sx = Speed[i] * Math.cos(Cstep[i] * 4);
Ypos[i] += sy;
Xpos[i] += sx;
if (Ypos[i] < -40) {
Ypos[i] = Ymouse;
Xpos[i] = Xmouse;
Speed[i] = Math.random() * 6 + 4;
grow[i] = 8;
nsSize[i] = Math.random() * 15 + 5;
}
if (ns) {
document.layers['sn'+i].left = Xpos[i] + wscrll;
document.layers['sn'+i].top = Ypos[i] + hscrll;
}
else {
si[i].style.pixelLeft = Xpos[i] + wscrll;
si[i].style.pixelTop = Ypos[i] + hscrll;
si[i].style.width = grow[i];
si[i].style.height = grow[i];
}
grow[i] += rate[i];
Cstep[i] += Step[i];
if (grow[i] > 24) grow[i] = 25;
}
setTimeout('MouseBubbles()', 10);
}
MouseBubbles();
// End -->
</script>


Datum und Uhrzeit

<head>
<title></title>
</head>

<BODY>

<CENTER>
<script language="JavaScript">

<!--Copyright by -Mauscodes-

var Jetzt = new Date();

var Tag = Jetzt.getDate();

var Wochentag = Jetzt.getDay();

Wochentagname = new Array ("Sonntag","Montag","Dienstag","Mittwoch","Donnerstag","Freitag","Samstag");

var Monat = Jetzt.getMonth();

Monatsname = new Array ("Januar","Februar","März","April","Mai","Juni","Juli","August","Septemper","Oktober","November","Dezember");

var Jahr = Jetzt.getYear();

if (Jahr<=1900)
Jahr=Jahr+1900;

var Stunden = Jetzt.getHours();

var Minuten = Jetzt.getMinutes();

var NachVoll = ((Minuten < 10) ? ":0" : ":");

document.write("<H3><center>Hallo!<BR>Wir haben heute " + Wochentagname[Wochentag] + ", den " + Tag + "." + Monatsname[Monat] + " " + Jahr + ".<BR>");

document.write("Es ist jetzt " + Stunden + NachVoll + Minuten + " Uhr und es wird immer später )<p></center></H3>");

// -->

</script>
</center>
</body>



Text blinkt


<script language="JavaScript">

<!--

var blinkColTbl = new Array();

blinkColTbl[0] = "black";

blinkColTbl[1] = "white";

var blinkTimeout = 500;

function blinky() {

var blinkTimeout = 500;

blink();

}

function zucki() {

var blinkTimeout = 100;

blink();

}

var blinkIdx = 0;

function blink () {

if ( document.all && document.all.blink ) {

blinkIdx = (blinkIdx+=1) % 2 ;

var color = blinkColTbl [ blinkIdx ];

if ( document.all.blink.length ) {

for(i=0;i<document.all.blink.length;i++)

document.all.blink[i].style.color=color;

} else

document.all.blink.style.color=color;

setTimeout( "blink();" , blinkTimeout);

}

}

//-->

</script>

</head>

<body>

<h1 align="center"><font size="3"></font></h1>

<p align="center"> </p>

<ol>

<h1 align="center"><font color="#FF0000"><b><blink><span id="blink">Blinktext</span></blink></b></font><br>

<script language="JavaScript">

<!--

blink();

//-->

</script>

Eine Rechtsklick-Sperre

<!-- Html start -->
<HEAD>
<script LANGUAGE="JavaScript" TYPE="text/javascript">
<!--
if (document.layers){
window.captureEvents(Event.MOUSEDOWN | Event.MOUSEUP)
window.onmousedown=rightclick;
window.onmouseup=rightclick;
function rightclick(e) {
if (e.which == 3) {
// Put right mouse code here
alert('Schreib lieber was ins GB !');
return false;
}
else {
return true;
}
}
}
if (document.all){
function click() {
if (event.button==2) {
alert('Schreib lieber was ins GB !')
}
if (event.button==3) {
alert('Schreib lieber was ins GB !')}
}
document.onmousedown=click
}
// -->
</script>
</HEAD>
<!-- html ende -->

Begrüßung

<head>
<title></title>
</head>

<body>
<script
language="JavaScript"><!--
alert("Hallo")
alert("Schön das du hier gelandet bist!")
alert("Viel Spaß wünsche ich")
alert("Trägst dich auch in meine Gästebuch ein?")
alert("Schön.Dann kanns ja losgehen")
// --></script></a>

Scrollbar wechselt beim bewegen die Farbe

<SCRIPT language="JScript">
<!--
var scrollPct, prevStep, nextStep, interStep
steps = new Array();
steps[0] = new Array(128,128,128);
steps[1] = new Array(255,0,0);
steps[2] = new Array(255,255,0);
steps[3] = new Array(0,255,0);
steps[4] = new Array(0,255,255);
steps[5] = new Array(0,0,255);
steps[6] = new Array(255,0,255);
steps[7] = new Array(255,0,0);
steps[8] = new Array(255,255,255);
function newColor(chan) {
        var i=Math.floor(steps[prevStep][chan]+interStep*(steps[nextStep][chan]-steps[prevStep][chan]));
        return i;
        }
function scrollFunk() {
        scrollPct=(steps.length-1)*document.body.scrollTop/(document.body.scrollHeight-document.body.clientHeight);
        prevStep=Math.floor(scrollPct);
        nextStep=Math.ceil(scrollPct);
        interStep=scrollPct-prevStep;
        var newRGB="rgb("+newColor(0)+","+newColor(1)+","+newColor(2)+")";
        var invRGB="rgb("+(255-newColor(0))+","+(255-newColor(1))+","+(255-newColor(2))+")";
        if (document.body.style.scrollbarTrackColor != null) {
                document.body.style.scrollbarFaceColor=newRGB;
                document.body.style.scrollbarTrackColor=invRGB;
                }
        }
window.onscroll=scrollFunk;
//-->
</SCRIPT>

Zeigt an ob jemand bei ICQ Online oder Offline ist

<img alt="momentaner ICQ Status - grün=online, rot=offline" border="0" src="http://online.mirabilis.com/scripts/online.dll?icq=DeineICQNummerhiereinsetzten&img=2">

Markiersperre

<br>
<script language="JavaScript1.2">
function disableselect(e){
return false
}
function reEnable(){
return true
}
document.onselectstart=new Function ("return false")
if (window.sidebar){
document.onmousedown=disableselect
document.onclick=reEnable
}
</script></br>

Smileys verflogen die Maus



<div id="dot0" style="position: absolute; visibility: hidden; height: 11; width: 11;"><img src="bullet.gif" height=11 width=11></div>
<div id="dot1" style="position: absolute; height: 11; width: 11;"><img src="http://www.beepworld2.de/memberdateien/members9/gamez-world/smile.gif" height=11 width=11></div>
<div id="dot2" style="position: absolute; height: 11; width: 11;"><img src="http://www.beepworld2.de/memberdateien/members9/gamez-world/smile.gif" height=11 width=11></div>
<div id="dot3" style="position: absolute; height: 11; width: 11;"><img src="http://www.beepworld2.de/memberdateien/members9/gamez-world/smile.gif" height=11 width=11></div>
<div id="dot4" style="position: absolute; height: 11; width: 11;"><img src="http://www.beepworld2.de/memberdateien/members9/gamez-world/smile.gif" height=11 width=11></div>
<div id="dot5" style="position: absolute; height: 11; width: 11;"><img src="http://www.beepworld2.de/memberdateien/members9/gamez-world/smile.gif" height=11 width=11></div>
<div id="dot6" style="position: absolute; height: 11; width: 11;"><img src="http://www.beepworld2.de/memberdateien/members9/gamez-world/smile.gif" height=11 width=11></div>
<script LANGUAGE="JavaScript">
<!-- hide code
/*
Elastic Trail script (By Philip Winston @ pwinston@yahoo.com, URL:http://members.xoom.com/ebullets)
Script featured on Dynamicdrive.com
For this and 100's more DHTML scripts, visit http://dynamicdrive.com
*/
// Thanks to Troels Jakobsen <tjak@get2net.dk>
// for fix which makes it work when the page is scrolled
var nDots = 7;
if (document.all&&window.print)
document.body.style.cssText="overflow-x:hidden;overflow-y:scroll"
var Xpos = 0;
var Ypos = 0;
  // fixed time step, no relation to real time
var DELTAT = .01;
  // size of one spring in pixels
var SEGLEN = 10;
  // spring constant, stiffness of springs
var SPRINGK = 10;
  // all the physics is bogus, just picked stuff to
  // make it look okay
var MASS = 1;
var GRAVITY = 50;
var RESISTANCE = 10;
  // stopping criterea to prevent endless jittering
  // doesn't work when sitting on bottom since floor
  // doesn't push back so acceleration always as big
  // as gravity
var STOPVEL = 0.1;
var STOPACC = 0.1;
var DOTSIZE = 11;
  // BOUNCE is percent of velocity retained when
  // bouncing off a wall
var BOUNCE = 0.75;
var isNetscape = navigator.appName=="Netscape";
  // always on for now, could be played with to
  // let dots fall to botton, get thrown, etc.
var followmouse = true;
var dots = new Array();
init();
function init()
{
    var i = 0;
    for (i = 0; i < nDots; i++) {
        dots[i] = new dot(i);
    }
   
    if (!isNetscape) {
        // I only know how to read the locations of the
        // <LI> items in IE
        //skip this for now
        // setInitPositions(dots)
    }
   
    // set their positions
    for (i = 0; i < nDots; i++) {
        dots[i].obj.left = dots[i].X;
        dots[i].obj.top = dots[i].Y;
    }
   
   
    if (isNetscape) {
        // start right away since they are positioned
        // at 0, 0
        startanimate();
    } else {
        // let dots sit there for a few seconds
        // since they're hiding on the real bullets
        setTimeout("startanimate()", 2000);
    }
}
function dot(i)
{
    this.X = Xpos;
    this.Y = Ypos;
    this.dx = 0;
    this.dy = 0;
    if (isNetscape) {
        this.obj = eval("document.dot" + i);
    } else {
        this.obj = eval("dot" + i + ".style");
    }
}
function startanimate() {
    setInterval("animate()", 20);
}
// This is to line up the bullets with actual LI tags on the page
// Had to add -DOTSIZE to X and 2*DOTSIZE to Y for IE 5, not sure why
// Still doesn't work great
function setInitPositions(dots)
{
    // initialize dot positions to be on top
    // of the bullets in the <ul>
    var startloc = document.all.tags("LI");
    var i = 0;
    for (i = 0; i < startloc.length && i < (nDots - 1); i++) {
        dots[i+1].X = startloc[i].offsetLeft
            startloc[i].offsetParent.offsetLeft - DOTSIZE;
        dots[i+1].Y = startloc[i].offsetTop +
            startloc[i].offsetParent.offsetTop + 2*DOTSIZE;
    }
    // put 0th dot above 1st (it is hidden)
    dots[0].X = dots[1].X;
    dots[0].Y = dots[1].Y - SEGLEN;
}
// just save mouse position for animate() to use
function MoveHandler(e)
{
    Xpos = e.pageX;
    Ypos = e.pageY;  
    return true;
}
// just save mouse position for animate() to use
function MoveHandlerIE() {
    Xpos = window.event.x + document.body.scrollLeft;
    Ypos = window.event.y + document.body.scrollTop;  
}
if (isNetscape) {
    document.captureEvents(Event.MOUSEMOVE);
    document.onMouseMove = MoveHandler;
} else {
    document.onmousemove = MoveHandlerIE;
}
function vec(X, Y)
{
    this.X = X;
    this.Y = Y;
}
// adds force in X and Y to spring for dot[i] on dot[j]
function springForce(i, j, spring)
{
    var dx = (dots[i].X - dots[j].X);
    var dy = (dots[i].Y - dots[j].Y);
    var len = Math.sqrt(dx*dx + dy*dy);
    if (len > SEGLEN) {
        var springF = SPRINGK * (len - SEGLEN);
        spring.X += (dx / len) * springF;
        spring.Y += (dy / len) * springF;
    }
}
function animate() {
    // dots[0] follows the mouse,
    // though no dot is drawn there
    var start = 0;
    if (followmouse) {
        dots[0].X = Xpos;
        dots[0].Y = Ypos;
        start = 1;
    }
   
    for (i = start ; i < nDots; i++ ) {
       
        var spring = new vec(0, 0);
        if (i > 0) {
            springForce(i-1, i, spring);
        }
        if (i < (nDots - 1)) {
            springForce(i+1, i, spring);
        }
       
        // air resisitance/friction
        var resist = new vec(-dots[i].dx * RESISTANCE,
            -dots[i].dy * RESISTANCE);
       
        // compute new accel, including gravity
        var accel = new vec((spring.X + resist.X)/ MASS,
            (spring.Y + resist.Y)/ MASS + GRAVITY);
       
        // compute new velocity
        dots[i].dx += (DELTAT * accel.X);
        dots[i].dy += (DELTAT * accel.Y);
       
        // stop dead so it doesn't jitter when nearly still
        if (Math.abs(dots[i].dx) < STOPVEL &&
            Math.abs(dots[i].dy) < STOPVEL &&
            Math.abs(accel.X) < STOPACC &&
            Math.abs(accel.Y) < STOPACC) {
            dots[i].dx = 0;
            dots[i].dy = 0;
        }
       
        // move to new position
        dots[i].X += dots[i].dx;
        dots[i].Y += dots[i].dy;
       
        // get size of window
        var height, width;
        if (isNetscape) {
            height = window.innerHeight + document.scrollTop;
            width = window.innerWidth + document.scrollLeft;
        } else {
            height = document.body.clientHeight + document.body.scrollTop;
            width = document.body.clientWidth + document.body.scrollLeft;
        }
       
        // bounce of 3 walls (leave ceiling open)
        if (dots[i].Y >=  height - DOTSIZE - 1) {
            if (dots[i].dy > 0) {
                dots[i].dy = BOUNCE * -dots[i].dy;
            }
            dots[i].Y = height - DOTSIZE - 1;
        }
        if (dots[i].X >= width - DOTSIZE) {
            if (dots[i].dx > 0) {
                dots[i].dx = BOUNCE * -dots[i].dx;
            }
            dots[i].X = width - DOTSIZE - 1;
        }
        if (dots[i].X < 0) {
            if (dots[i].dx < 0) {
                dots[i].dx = BOUNCE * -dots[i].dx;
            }
            dots[i].X = 0;
        }
       
        // move img to new position
        dots[i].obj.left = dots[i].X;  
        dots[i].obj.top =  dots[i].Y; 
    }
}
// end code hiding -->
</script>
 
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